Monday, June 17, 2013

Stage Materializing: Battlefield


Sakurai has mentioned that not all stages would be between both the Wii U and 3DS as Wii U would focus on stages based on console games and 3DS would focus on stages based on handheld series.  Battlefield however is one of the stages that we know is cross platform.  




Just like our red plumber who we looked at yesterday, today is another staple of the franchise.  Originally arriving on the Gamecube as an unlockable stage for completing All-Star 1-P mode once, this became the main stage in Brawl, unlocked from the beginning and similar to the trailer showing these two games, was the basic stage that most matches originally were shown.  No bells and whistles here, just three small platforms overlooking the one long platform below.




The 3DS version feels more compact than the previous console versions with the screens and little bit shown during the trailer.  As we do not have true gameplay of the 3DS version shown at this time, it is hard to understand if we will see the entire battlefield or if the camera stays in closer to your fighter due to the 3DS being a one player device.  The setting is the floating platform which is built on a floating rock with a lake.  They add in two trickling waterfalls going off into the clouds.  The jagged rocks in the background are similar to those in Acorn Plains from New Super Mario Bros. U as shown below.




The towering white walls of stone just gives a sense of awe and the higher you go, you make the transition from the Mushroom Kingdom to the heights above the clouds in Battlefield.


The Wii U version looks amazing.  They pulled out all of the stops on this stage making it so beautiful.  Looking at this screen, you can see the fluttering banners with the brawl symbol in the background.  It looks like a demolished stadium that the battlefield has broken away from and is now one of several floating islands floating around.




The image above shows a silhouette of a moon showing that this takes place on an earth like planet.  Right behind Mario's ear, we can see another island floating in the distance and can make out the remnants of a city with tall buildings.  This is seen even more clearly with the picture below as you can see a temple similar to the Parthenon above the Villager's head and a church with two spires coming out of Mario's fist.




This version of Battlefield is a perfect example of how the new version of Super Smash Bros on the Wii U is going to be pushing the graphical powers.  To me, Brawl seemed to be pushing more the graphical power of the characters themselves but so far it is the stages that blow me away in the Wii U version.  The blades of grass and the growing moss, it just makes the game feel so alive.

One feature that seems to be in both versions is the Day/Night cycle from Brawl returning where every couple minutes the sky will go through day-dusk-night-dawn.  This was confirmed during the live demo Sakurai did where over the 1:30 match the screen slowly got darker but when Sudden Death came around, it was dead of night and looked gorgeous.  We have not seen this feature in action of the 3DS version but from screenshots, their seems to be varying amounts of light.

Battlefield is almost as basic as you can get with Super Smash Bros, similar to the fan favorite Fountain of Dreams on Melee.  I am excited to see how the other stages on both Wii U and 3DS bring something new to the series.

Battlefield: Tournament Legal

Sunday, June 16, 2013

Challenger Approaching: Mario

Now we all knew this one was coming.  Can you really have an all encompassing Nintendo game without their main man.  Mario is back to lead another all-star cast for these two games.  In the opening trailer, Mario was the one that showed the difference in artistic direction between the 3DS and Wii U games.


Here is Mario on the 3DS.  This shows how characters on the 3DS are more cell-shaded then their Wii-U counterparts.  Due to the size of the screen, Sakurai has stated how the characters will have a black line surrounding them to help them pop more so you can more easily see your characters when 4-players.


Here is Mario on the Wii U. You can see the clarity in this image of him showing that Nintendo has finally gotten behind HD.  He looks gorgeous in motion in the game between Mario and Megaman as well as the E3 trailer.  Many people may notice though that compared to his Brawl version, the overalls do not seem as detailed as they seemed to look like denim. However, the resolution of these overalls do not hold up to these ones due to the graphical power the Wii U has over the Wii.

Moves seen:
Up B: Super Jump Punch - Coin creating punching action is back


Down B: F.L.U.D.D. - Why, Why, Why is this back????



Side B: Cape - Going to mess with people trying to come back on to the field




Standard B: Fireball - Spam Spam Spam



Symbol: Mushroom

Final Smash: ????

Entrance Animation: ????

Overall, Mario seems to be the series icon that we have known him to be. He seems to be a clearer version of his Brawl counterpart with the same moveset players learned from the previous entry in the series.  We have not seen if the Mario Tornado is back as the down A air attack.  We have seen that the final smash is back however we have not seen if the Mario Finale is back as his.  Also we do not know if the entrance animations are back as they were not shown at the beginning of the Mario vs Megaman match.  We will wait and see if Mario gets his pipe entrance back.

Welcome Back Mario





Welcome

The Super Smash Bros. Series is my favorite of all time.  I have spent countless hours playing all three versions on N64, Gamecube and Wii.

During the development of Super Smash Bros Brawl, looking at the Dojo was how I started everyday, going to class and talking with my friends about the latest update and how it was going to change the way we played Super Smash Bros. Brawl.  Seeing the new characters and stages slowly revealed helped to show how big Brawl was going to be and just got me pumped for the game.

I wanted to create a blog where I can talk about and listen to what you have to say on all of the new info as it comes out about the new Super Smash Bros. Games for Wii U and 3DS.  Hopefully a new version of the Dojo will come out for this game and I can give my impressions everyday of the new info that came out as well as analyze any other info that comes out.  Until then however, we have all the news of characters and stages as well as info from various interviews Sakurai has done.

Now we just wait for two words from Sakurai......  CHALLENGER APPROACHING